I made this shot glass as a test to play with atmospheric effects and to try and perfect an old filmic look on a simple scene by using dust and glare. I modeled a single dust mote out of a few polygons, then created a particle system that duplicated it throughout the scene at random orientations and sizes. I added back lighting, and an emissive material to further accentuate the dust, then rendered the scene with a shallow depth of field to give it the nice sense of depth. Additionally, the I created a multi-layered glass shader for the shot glass that splits red and blue refraction by a small amount to simulate chromatic dispersion through glass. Modeled and rendered in Blender. Post processed in VSCOcam for iOS.